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Thursday 26 June 2008 at Napier University, Edinburgh.
Faculty of Engineering, Computing, and Creative Industries, Napier University, Merchiston Campus, 10 Colinton Road, Edinburgh EH10 5DT, UK
For more information please contact P. Rodgers or M. Smyth.
Symposium: 9:00 - 16:30
Evening reception: 17:00 - 18:30
This one day symposium will bring together a number of leading practitioners from the fields of art, architecture and design who each share a common desire to exploit the latest computing technologies in their creative practice. The invited speakers will reveal their cutting-edge work that blurs the traditional boundaries of the creative disciplines. Emerging trends in post-disciplinary creative practice highlight the interplay of conventional boundaries. 'New hybrids of design are emerging. People don't fit in neat categories; they're a mixture of artists, engineers, designers, thinkers. They're in that fuzzy space and might be finding it quite tough, but the results are really exciting.' [West, D., A New Generation, Icon, Jan 2007, 43, pp. 56-64] The aim of this event is to inspire and inform the symposium delegates of the significance of this trans-disciplinary research and its impact for creative practice in the UK. This event will appeal to a wide audience including practitioners, researchers, educators, industrialists and stakeholders involved in the creative industries.
thePOOCH explore non-navigational spaces and interfacelessness. They use less technology, not useless technology and they like extreme prototyping. thePOOCH also prefer to build rather than blog. thePOOCH is a young company with a wealth of experience in computer programming for mobile applications, interactive art installations, advertising and live events. thePOOCH's team of programmers has 40+ years combined experience in software engineering, user interface design, computer networking and hardware development. thePOOCH work one-on-one with clients and end-users to design, develop and build interactive installations that are tailored for specific target audiences.
'Haque Design + Research specialises in the design and research of interactive architecture systems. Architecture is no longer considered something static and immutable; instead it is seen as dynamic, responsive and conversant. Our projects explore some of this territory.'
Usman Haque has created responsive environments, interactive installations, digital interface devices and mass-participation performances. His skills include the design of both physical spaces and the software and systems that bring them to life. He has been an invited researcher at the Interaction Design Institute Ivrea, Italy, artist-in-residence at the International Academy of Media Arts and Sciences, Japan and has also worked in USA, UK and Malaysia. As well as directing the work of Haque Design + Research he was until 2005 a teacher in the Interactive Architecture Workshop at the Bartlett School of Architecture, London.
Moritz Waldemeyer is at the forefront of mechatronics, a combination of mechanics and electronics, that helps create innovative design ideas for concept cars, smart weapons and washing machines. Over the past few years, Waldemeyer has worked with the likes of Zaha Hadid, Ron Arad and Hussein Chalayan who have all availed themselves of his expert technical know how.
Helen Evans and Heiko Hansen, the HeHe duo, explore the territory that is the common ground for designers and artists. They have developed a concept of Cultural Reverse Engineering, that raises political, economical and sociological questions: to study a device or a software in order to modify its initial function is a way of re-appropriating the technology, in a world where most of us have no idea of the way everyday objects actually work nor how their cultural position has changed over time. The workshops they organize to 'teach basic of DIY technologies, to students, artists and designers', can be seen as a concrete application of that concept. HeHe is clearly related to the Lo-Fi philosophy (and it happens to be the title of one of their works), with its playful, yet serious, issues.
Jason Bruges Studio
Jason Bruges Studio is a London-based interdisciplinary design studio that have produced a diverse range of interactive work that includes light sculptures, kinetic installations and interactive environments.
The Owl Project
The Owl Project make sculpture, music and sound art, notably the Log1K, Sound Lathe, Sound Chair and iLog. Drawing on influences such as woodworking, hobby style electronics and open source software to create music-making machines, they take a craft-based approach to designing their own interfaces and objects. The result is a distinctive range of musical and sculptural instruments that critique human interaction with computer interfaces and our increasing appetite for new and often disposable technologies.
Lucy Bullivant is an architectural curator, critic and author. Lucy has worked internationally with leading museums, galleries, cultural institutions, publishers and corporate bodies since 1987. Her latest book, Responsive Environments: architecture, art and design (V&A Contemporary, 2006), explores the hybrid discipline of interactive architecture and design. She regularly contributes to Domus, The Plan, a+u, Volume, Architectural Record and Indesign, some of the world's most authoritative international architectural magazines.
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