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AD January 2005 issue, guest-edited by Lucy Bullivant.
Published by John Wiley.
In the next few years, emerging practices in interactive architecture are set to transform the built
environment. 'Smart' design was once regarded as the preserve of museum exhibits or Jumbotrom advertising
screens, but 'multi-mediated' interactive design has started entering into every domain of public and
private life as a spatial medium, interactive architecture is revolutionising and reinventing our work,
leisure and domestic spaces.
Fast-changing social contexts are dominated by the blurring of boundaries between work and play,
information retrieval and use. Pliable and responsive digital environments raise the haptic and intuitive
threshold of public and private space by harnessing physical and mental responses. Will interactive
architecture embrace a wider scope of functions and experiences - from sensing mechanisms, to the
info-lounge, to the ambient home environment and the holistic hospital - through customisable design
possibilities?
Essays and interviews by international commentators Lucy Bullivant, guest editor of the issue, Ole Bouman,
Antonino Saggio, Stefano Mirti and Walter Aprile and Mike Weinstock on the cultural issues raised by the
emergence of interactive architecture will be complemented with features on acclaimed practitioners
Christian Moller, Tobi Schneidler, Ron Arad and Jason Bruges. Benchmark interactive projects in this
issue evolving new models of interdisciplinary teamwork include The Media House, led by Metapolis,
IaaC and the MIT Media Lab and projects conceived at the Interactive Institute, Ivrea, Italy. New work is
also featured by KDa/Toshio Iwai; realities: united, Usman Haque, Adam Somlai-Fischer, Ben Rubin and Mark
Hansen, Lars Spuybroek and the Institute of Neuro-Informatics, ETH, Zurich, Kitchen Rogers Design; IDEO,
and Tom Barker, b consultants/SmartSlab.
Also available at RIBA bookshop and amazon.co.uk.
© 2006 Lucy Bullivant
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